Science and Technology Innovation Program
Game Changer: Investing in Digital Play to Advance Children's Learning and Health
The Woodrow Wilson International Center for Scholars and the Joan Ganz Cooney Center at Sesame Workshop invite you to a research forum on how video games can be a powerful boon to children's learning and healthy development.
Last year, nine video games were sold every second. The global market for game-related products generates over $40 billion in annual revenues and is expected to eclipse $68 billion by 2012. Children as young as four are immersed in a new gaming culture, but most schools and health settings--buttressed by concern over negative impacts--do not consider games to be a positive force in children's lives. New research on the unique potential of games--assembled by scholars and children's media production leaders--will be released with support from the Robert Wood Johnson Foundation. A national investment strategy to leverage the power of digital games to accelerate education and health care reform will be unveiled.
Download report here.
Download presentation here.