Science and Technology Innovation Program
WASHINGTON – Today, at hearings convened by the U.S. Senate project director David Rejeski testified that the country's "ability to reap the long-term benefits of nanotechnology—in areas from medicine to energy and food production—will depend heavily on how we manage the introduction of the first generation of nanotechnology products."
"Prioritizing nanotechnology risk research isn't rocket science," says Project on Emerging Nanotechnologies chief scientist Andrew Maynard.
January 2008 - F&G releases a new research brief looking into federal efforts at venture capital.
The growing use of social media and other mass collaboration technologies is opening up new opportunities in disaster management efforts, but is also creating new challenges for policymakers looking to incorporate these tools into existing frameworks. The Commons Lab, part of the Science & Technology Innovation Program, hosted a September 2012 workshop bringing together emergency responders, crisis mappers, researchers, and software programmers to discuss issues surrounding the adoption of these new technologies. This report discusses the key findings, policy suggestions, and success stories that emerged during the workshop.
Allen Hammond, World Resources InstituteThe seeds have already been sown for the flowers that will blossom in the 21st century. If they are the flowers of wrath, they will spring from the poverty and inequity that are so evident as the 20th century ends. If they bloom into a garden of rare, harmonious beauty, it will be because we humans were wise enough to seek greater interconnectedness among the world's societies, rich and poor alike. In this interview, Allen Hammond discusses his book Which World? Scenarios for the 21st Century. The book probes the consequences of present social, economic, and environmental trends to construct three possible worlds that could await us in the 21st century: Market World, Fortress World, and Transformed World.
Games are a great way to explore policy options because they allow the player to see both intended and unintended consequences of decisions, said Diane Tucker who directs the Center’s Serious Games Initiative. Tucker described important updates coming this fall with the Election Edition of the serious game Budget Hero.