Science and Technology Innovation Program
The first edition of the Synthetic Biology Newsletter, published in November 2010, reviews the basics of synthetic biology, explains how this new emerging technology intersects with several areas of science and talks about its effect on public perception.
Jane Harman writes about the potential of serious games – like the Wilson Center’s own Budget Hero – to engage citizens in public policy and even fix our broken Congress in Bloomberg's "My Bright Idea" column.
The Wilson Center's Project on Emerging Nanotechnologies released a report by one of the country's foremost authorities on environmental research and policy, J. Clarence Davies, which examines the strengths and weaknesses of the current regulatory framework for nanotechnology and calls for a new approach to nanotechnology oversight.
Published by the Commons Lab, "New Visions in Citizen Science" showcases seventeen case studies that offer a mosaic view of federally-sponsored citizen science and open innovation projects, from in-the-field data collection to online games for collective problem-solving. This report offers a sampling of different models that support public contribution, potential challenges, and positive impacts that projects can have on scientific literacy, research, management, and public policy.
A new report released today, Regulating the Products of Nanotechnology: Does FDA Have the Tools It Needs? by Michael Taylor, a former Deputy Commissioner for Policy at the Food and Drug Administration (FDA), examines the agency's capacity to properly regulate new products containing nanotechnology materials—including food, drugs, medical devices, dietary supplements and cosmetics.
As today’s policy challenges become more complex, it has become clear that American media — online news, television, radio, newspapers, and magazines— are not up to the task of explaining the problems underlying them or providing citizens with all the information they need to engage in public conversations about them. Democracy cannot function properly without those conversations. But one new medium - videogames — may well fill the gap.