Serious Games | Wilson Center

Serious Games

Budgets & Brews: Come Captain the Fiscal Ship!

Rising federal debt isn’t a game. It’s a real problem – but in order to explain the problem, we decided to turn it into a game that is fun, but challenging, to play.

The Fiscal Ship: Can You Put The Budget On A Sustainable Course?

The Fiscal Ship: Can You Put The Budget On A Sustainable Course?

Understanding Gaming Audiences

One of the fastest growing media audiences are people who play digital games. Although there are many stereotypes around who may be a digital game player, recent reports such as the Electronic Software Association (ESA)'s 2016 Essential Facts indicate digital game players are not only growing in number but diversifying. For example, the average digital game consumer is 35 years old, and there are more women over 18 who play digital games than there are men under 18 who play.

Brookings-Wilson Center’s “Fiscal Ship” Awarded Gold in International Competition

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“Fiscal Ship” Game Puts Players in Charge of the Federal Budget

The Wilson Center and Brooking Institution have launched a new “serious game” called The Fiscal Ship. The game puts players in charge of the federal budget and provides a structure for taking on the daunting task of putting the nation’s economic books in order. One of the game’s designers, Eric Church, joins Wilson Center NOW to discuss the learning potential associated with playing serious games. Think you have what it takes to fix the debt problem? Can you fund priorities while keeping America solvent?

Wilson Center and Brookings Institution Launch New Serious Game: The Fiscal Ship

All along the campaign trail, presidential candidates continue to make promises they can’t keep. They promise to give voters trillions in tax cuts while also balancing the budget and protecting popular programs from budget cuts.

Fact-checking journalists and spreadsheet-wielding advocates of fiscal responsibility challenge those assertions but reach a small slice of the population. So we asked: What else can be done to communicate the scale and scope of the debt problem?

Addressing Complexity With Playable Models

Can the rough equivalent of a “video game” provide the solution to understanding and solving complex problems? Our guests believe that playable models can be valuable tools for addressing complexity, with implications for governance, public engagement, public policy, and journalism. That’s the focus of this edition of  Wilson Center NOW.



Addressing Complexity with Playable Models

This report examines the nature of “complex systems,” explains the difficulties involved in dealing with problems in complex systems, and explores methods of improving governance and public engagement through the use of interactive models of complex systems, or playable models, both in public policy and journalism. We are interested in exploring the following questions: