Game Changer: Investing in Digital Play to Advance Children's Learning and Health | Wilson Center

Game Changer: Investing in Digital Play to Advance Children's Learning and Health

Webcast available

Webcast Recap

The Woodrow Wilson International Center for Scholars and the Joan Ganz Cooney Center at Sesame Workshop invite you to a research forum on how video games can be a powerful boon to children's learning and healthy development.

Last year, nine video games were sold every second. The global market for game-related products generates over $40 billion in annual revenues and is expected to eclipse $68 billion by 2012. Children as young as four are immersed in a new gaming culture, but most schools and health settings--buttressed by concern over negative impacts--do not consider games to be a positive force in children's lives. New research on the unique potential of games--assembled by scholars and children's media production leaders--will be released with support from the Robert Wood Johnson Foundation. A national investment strategy to leverage the power of digital games to accelerate education and health care reform will be unveiled.

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