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Game Changer: Investing in Digital Play to Advance Children's Learning and Health

Gary Knell, CEO, Sesame Workshop, Debra Lieberman, Ph.D., Director, Health Games Research, David Abrams, Executive Director, Schroeder Institute at the American Legacy Foundation, Susan Zelman, Ph.D., Senior Vice President, Corporation for Public Broadcasting, Alan Gershenfeld, Founder and President, E Line Ventures, Scot Osterweil, Creative Director, MIT Education Arcade, Congresswoman Diane Watson, Chair, Congressional Entertainment Caucus, Congressman George Miller, Chairman, House Committee, Education and Labor (invited), Sen. Sam Brownback, Senate Committee on Appropriations, Committee on Science, Technology, and Transportation (invited)

Date & Time

Jun. 23, 2009
12:00pm – 2:00pm

Game Changer: Investing in Digital Play to Advance Children's Learning and Health

The Woodrow Wilson International Center for Scholars and the Joan Ganz Cooney Center at Sesame Workshop invite you to a research forum on how video games can be a powerful boon to children's learning and healthy development.

Last year, nine video games were sold every second. The global market for game-related products generates over $40 billion in annual revenues and is expected to eclipse $68 billion by 2012. Children as young as four are immersed in a new gaming culture, but most schools and health settings--buttressed by concern over negative impacts--do not consider games to be a positive force in children's lives. New research on the unique potential of games--assembled by scholars and children's media production leaders--will be released with support from the Robert Wood Johnson Foundation. A national investment strategy to leverage the power of digital games to accelerate education and health care reform will be unveiled.

Download report here.

Download presentation here.

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Science and Technology Innovation Program

The Science and Technology Innovation Program (STIP) brings foresight to the frontier. Our experts explore emerging technologies through vital conversations, making science policy accessible to everyone.  Read more

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