Part of the goal of many serious games is to increase civic engagement in the real world. But how do we do that? Bringing together a panel of experts from academia, industry, and government, we outlined the barriers to teaching civic engagement in the classroom and explored some of the ways in which digital game leaders are circumventing those barriers.
Moderator: Dr. Elizabeth Newbury, Serious Games Initiative, Wilson Center
Panelists: Dr. Diana Owen, Georgetown University; Dr. Kelly Whitney, iCivics; and Dr. Edward Metz, U.S. Department of Education