Serious Games

Cities in Play: Online to Offline: Using Serious Games to Increase Civic Engagement

Part of the goal of many serious games is to increase civic engagement in the real world. But how do we do that? Bringing together a panel of experts from academia, industry, and government, we outlined the barriers to teaching civic engagement in the classroom and explored some of the ways in which digital game leaders are circumventing those barriers.

Part of the goal of many serious games is to increase civic engagement in the real world. But how do we do that? Bringing together a panel of experts from academia, industry, and government, we outlined the barriers to teaching civic engagement in the classroom and explored some of the ways in which digital game leaders are circumventing those barriers. Moderator: Dr. Elizabeth Newbury, Serious Games Initiative, Wilson Center Panelists: Dr. Diana Owen, Georgetown University; Dr. Kelly Whitney, iCivics; and Dr. Edward Metz, U.S. Department of Education

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.   Read more

Serious Games Initiative

Brazil Institute

The Brazil Institute—the only country-specific policy institution focused on Brazil in Washington—aims to deepen understanding of Brazil’s complex landscape and strengthen relations between Brazilian and US institutions across all sectors.   Read more

Brazil Institute