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Cities in Play: Online to Offline: Using Serious Games to Increase Civic Engagement

September 14, 2017

Part of the goal of many serious games is to increase civic engagement in the real world. But how do we do that? Bringing together a panel of experts from academia, industry, and government, we outlined the barriers to teaching civic engagement in the classroom and explored some of the ways in which digital game leaders are circumventing those barriers. Moderator: Dr. Elizabeth Newbury, Serious Games Initiative, Wilson Center Panelists: Dr. Diana Owen, Georgetown University; Dr. Kelly Whitney, iCivics; and Dr. Edward Metz, U.S. Department of Education

Guest

Elizabeth Newbury Headshot

Elizabeth M H Newbury

Director of the Serious Games Initiative; Senior Program Associate, Science and Technology Innovation Program
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Hosted By

Serious Games Initiative

The Serious Games Initiative communicates science and policy complexities through the world’s most dynamic medium: gaming.  Read more

Brazil Institute

The Brazil Institute—the only country-specific policy institution focused on Brazil in Washington—works to foster understanding of Brazil’s complex reality and to support more consequential relations between Brazilian and US institutions in all sectors. The Brazil Institute plays this role by producing independent research and programs that bridge the gap between scholarship and policy, and by serving as a crossroads for leading policymakers, scholars and private sector representatives who are committed to addressing Brazil’s challenges and opportunities.  Read more