Serious games are not designed strictly for entertainment, but leverage play and technology to help broad impact. The Wilson Center's work on serious games largely comes through the Serious Games Initiative, a leader in the federal space on designing games to elevate public policy discourse.
Elizabeth M H Newbury
Director of the Serious Games Initiative
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Games can be a powerful tool for education, outreach and research... As a means of communicating policy, they make complicated concepts more accessible through encouraging audiences to play and develop their own agency.